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This time we’re talking about something a little bit more positive than a horror game. If you want to read the last post, which was about the game “Layers of fear“, just click on it’s name. I’ve invited my dear blogger friend Karalee to talk about this with me since we both play this.

K: Animal Crossing Pocket Camp is a fun and addictive game where you run your own campsite. You can choose from natural, sporty, cute, cool, and rustic themes for your tent and amenities (I personally choose cute because I could not resist the cuteness!) You can mix and match themes, and you can have a higher friendship with animals that match your theme and get more items from them (shirt, furniture, and picture), but you can invite any animal to your camp once you meet their special requests for furniture. One thing I love about this game is that you can craft all different furniture to decorate your camp and camper with and make it yours. Another big part of the game is fulfilling requests for the animals to raise their friendship and get special rewards. This part can seem tedious at times, but it is necessary for when you want them to move into your campsite where you can host 8 animals at a time.

When the game first came out, there was not much to do besides crafting furniture and fulfilling requests for the animals, but now there is a garden area and events! In the garden you can plant flowers which you can trade for potted plants, tables, and shirts to name a few items. The Holiday and New Year’s events included limited-time furniture to craft and clothing as rewards. I know during the events I play a lot more because I want to craft all the furniture. There has also been smaller events like Host the Most where you got rewards for hosting new animals and Friend Frenzy where you got rewards for having a certain amount of friends. New animals and furniture as always being added to the game, and I cannot wait until clothing crafting is added because the only way to get clothes is from the market, which resets every 6 hours. This game is addictive because I want to play at least every time the market resets, and when new animals move every 3 hours. There are also daily quests and long-term quests to complete. You can buy leaf tickets with real money, but the game is not paid-to-win and you can get plenty of leaf tickets from rewards and leveling up.

L: In the screenshots above, you can see me visiting Karalee’s campsite (she’s the blondie), visiting friends and giving them Kudos or watering their plants is part of the ‘social’ function of the game. There is no in-game chat but it’s nice to be able to visit whenever you feel like it. Your friends can also appear in other camping sites in your game. You can also recruit your friends to help you get into an area called Shovelstrike Quarry, where you can receive different rewards.

As Karalee mentioned above, you fulfill requests from animals all around the campsites, and sometimes they trigger a special scene like you can see below. It is usually, but not always, one of the last requests for the day. I think the small events are super cute. They give me more of a sense of achievement when fulfilling them instead of receiving the usual reward of crafting materials and/or special holiday/event items and friendship levels.

 

 

We’ve mentioned decorating your camper, in the left screenshot below you can see a picture from my camper. I’ve crafted furniture to replace the standards that came with it. It was just cream colored bulky furniture and I didn’t enjoy it. You can upgrade your camper and add a second floor to it. I’m not quite sure just how they can fit a second floor on a camper van but it is a video game so I cannot really question the logic of it. I’ve also found out from playing most of the Animal Crossing games that I am a cat hoarder. I have three in real life, and now I have three hosted on my campsite. Usually people mix and match animals but I just love the animals. I really hope I’ll be able to meet my favorite, Olivia, in the game soon!

 

 

So yeah, that was a bit about Animal Crossing Pocket Camp. Have you played it before? Or have you played any Animal Crossing games at all? 

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Games played in August

Lise —  August 30, 2017 — 11 Comments

Northgard

[ Unfinished ]

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Northgard feels like a mix between Civilization and Age of Empires, and it is really fun! It’s kind of an early access game and it doesn’t have a campaign to play yet, just a sandbox mode. That is the reason why I haven’t been able to complete it, but I’m really having fun with the sandbox, getting to try out the different clans and seeing their pros and cons. Hopefully the campaign will be available soon, I’m eager to try it!


Plants vs Zombies

[ Unfinished]

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This is the original game of plants vs zombies, and it is a tower defense type of game. You purchase units, upgrade them, earn credits and purchase better units until you win the level. I have played the newest PvZ game, which is more of a first person shooter game so going back to this felt weird in the beginning. It is one of the most solid tower defense type of games out there, in my opinion! I have played through about half of it, I enjoy taking my time with games so I won’t end up finishing them too quickly.


The Darkside Detective

[ completed ]

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Darkside detective is a point and click adventure game that follow the story of Detective Francis McQueen and his “companion”, Officer Dooley. The game has six cases for you to solve, each one a bit longer and a bit more difficult than the previous one. I finished the game in an hour and a half so I could have wished for it to be a bit longer, but it was enjoyable while it lasted! It is possible to restart the game so you could try to beat it at a faster time if you would like to do that.


The Elder Scrolls V: Skyrim – Special Edition

[ Unfinished ]

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Ah, then there’s this, a game where I have invested thousands of hours into the original. I made the mistake of noticing I hadn’t played the special edition too much on pc so I didn’t have any of the achievements.. Which meant that now I definitely have to get them… I love skyrim, I’m just not ready to lose my life to it again. It’s an amazing adventure role playing game and I would recommend it to anyone, well, anyone who is interested at least. I don’t really know what to say about it, I have talked about Skyrim a lot before in the game section of my blog.


 

The Trail: Frontier Challenge

[ Unfinished ]

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This game was originally a mobile game, but now it has a pc version. My phone was sadly not powerful enough to run it properly so I am glad that I could find it for my computer too. The trail is a walking simulator, a crafting game, a buy and sell simulator and adventure game in one, pretty much. You walk from campsite to campsite, collecting items, crafting, selling, cooking food, completing challenges and whatnot. I really enjoy the casual vibe that it has and it’s perfect for killing time when I need to. It is a long game that doesn’t really “end”, that’s why it is unfinished.

Have you played anything fun this month? 

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Games played in July

Lise —  July 26, 2017 — 46 Comments

I have taken upon myself to play through (or at least try) all of the games I have in my game library on steam, which is over 500 games. There are of course some games that are almost impossible to completely finish, like mmorpg games or simulators that doesn’t really have an end. But I will try, I will document my journey and I will review the games and my experience with them. It will be a weird mix of everything so I hope you will at least somewhat enjoy it.

The Abbey (Murder in the Abbey)

[ unfinished ]

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I couldn’t get to finish this because of a bug that kept deleting my save. It is a decent murder mystery game where you play as a monk visiting an Abbey. One of the brothers died, possibly a murder or the work of the devil and you have to solve the mystery. It is a point and click game, the visuals aren’t great but the story is great. (At least what I was able to play before it broke was great).

Abyss: The Wraiths of Eden

[ completed ]

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This is a point and click and hidden object game in one. You play as a woman heading down into the deep to find her fiancé who has disappeared. All traces lead her to an underwater city named Eden, it seems to have been a thriving community but something must have gone wrong. You solve puzzles, find clues, navigate through the areas to get closer to finding her guy, Robert. I don’t know if this has been the best game I’ve ever played but it was certainly not bad. If you have a few hours to kill and you enjoy hidden object/point and click games then maybe you will enjoy this.

Adams Venture Chronicles

[ unfinished ]

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Awfully sexist. That’s my first thought when it comes to this game. It’s an adventure game where you explore ruins and find treasures, but boy, is it not written very well. In the very beginning of the game, the woman is objectified and some of his remarks are terrible. One example is when he enters the area for the first time, she asks if he remembered to bring the rest of their supplies, because it was all of their food that needed to be moved. Of course he hadn’t, because he said he thought that the huge crate was all of her make up. Why on earth would an archaeologist care about make up when she’s scavenging in a filthy ruin? I didn’t really care for the script, but the game itself is kind of good, if you don’t pay too much attention to what the protagonist says. I haven’t been able to finish the game yet.

Dungeon Siege

[ completed ]

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Childhood classic. I found a demo disk ( is that the right spelling? Thanks to Funhaus, I have no idea if it’s spelled disc or disk anymore) that came with some computer magazine when I was younger and I played the heck out of the demo. Years later I purchased the game on sale on steam and I fell in love all over. Lately I’ve been wanting to revisit some of my favorite older games and this was the first on my list. It has a charming atmosphere, interesting mechanics and it’s generally a great rpg. The only sad part is that the grapphics are very outdated, it is an old game after all, so if great graphics is what you want, you wont like this very much! But if you want to play an old, charming rpg, you should give it a try.

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With having the Elder Scrolls series banked as my favorite game franchise, it would be odd if I didn’t spend some time talking about their multiplayer game. I pre-ordered the game, tried it at its release in 2014 and hated it. It didn’t have the Elder Scrolls feeling (people who have played it would know what I mean), and I decided to just give it a year to settle in. A lot of online multiplayer games have a rough launch so after a year I decided to try it again  after they also released it on consoles, and I fell in love. They had made a lot of changes, fixed a lot of bugs with patches and I was excited to get into it. Here’s an excerpt from the wikipedia page to give you some information about the game:

As in previous The Elder Scrolls titles, gameplay is mostly nonlinear, with a mixture of quests, random events, and free-roaming exploration of the world. The game does not provide a mode for single-player offline play, although the developers stated that there would be “plenty of content” designed to accommodate players who prefer to play solo. The player is able to play as ten different races; four different varieties of humans: Nords, Redguards, Bretons, and Imperials; Elvish varieties: Dunmer (Dark Elves), Altmer (High Elves), Bosmer (Wood Elves) and Orsimer (Orcs); and more bestial races: the Khajiiti and Argonians. Players must choose one of four classes when creating their character. Each class gives the player various different attacks, spells, and passive effects. The game has other character choices beyond those of race and class, such as the player character also being able to become either a vampire or a werewolf, each of which grants its own skill tree.

As with other games in The Elder Scrolls series, the game is set on the continent of Tamriel. The events of the game occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. It has a broadly similar structure to Skyrim, with two separate conflicts progressing at the same time, one with the fate of the world in the balance, and one where the prize is supreme power on Tamriel. In The Elder Scrolls Online, the first struggle is against the Daedric Prince Molag Bal, who is attempting to meld the plane of Mundus with his realm of Coldharbour, and the second is to capture the vacant imperial throne, contested by three alliances of the mortal races. The player character has been sacrificed to Molag Bal, and Molag Bal has stolen their soul; the recovery of which is the primary game objective.

Many parts of the continent of Tamriel are available in the game, with most zones being accessible based on faction. Some zones are accessible with DLC-only from the Crown Store, while others are accessible to players of any faction when they reach a certain level. Players have the opportunity to join any of the three factions warring over the Ruby Throne of the Emperor of Tamriel: the First Aldmeri Dominion (represented by an eagle) led by Queen Ayrenn, composed of the Altmer (High Elf), Bosmer (Wood Elf), and Khajiit races; the Daggerfall Covenant (represented by a lion) led by High King Emeric, composed of the Bretons, Redguard, and Orsimer (Orcs); and the Ebonheart Pact (represented by a dragon) led by Jorunn Skald-King, composed of the Nord, Dunmer (Dark Elf), and Argonian races. Players may also unlock an additional race, Imperial, which may be a part of any of the three factions. The other major ruling faction of Tamriel is the Empire, led by Empress Regent Clivia Tharn, which has fallen into instability and disrepair, and serves as a non-joinable faction. Pre-ordered copies of the game included the “Explorers’ Pack”, which allowed all races to be played in each of the factions, and this feature is available in the Crown Store.

The game begins in the Wailing Prison in Coldharbor, where the player character’s soulless husk has been enslaved. This opening continues another The Elder Scrolls tradition, of beginning the game with the player as a prisoner. After escaping, the base of operations becomes the Harborage, a cave found at each of the starting cities, and is where the Prophet opens portals to the locations of the main questline. Once the Amulet of Kings is retrieved, the headquarters shift to the Hollow City, a location in central Coldharbour blessed by Meridia. Civilians saved from Coldharbour’s prisons arrive in the Hollow City, and it is from there that attacks on Molag Bal’s controlled areas are orchestrated.

As for the statement where they say there is a lot of content for one to play solo; that is absolutely true! It’s sad to say, but I have played the game solo for years, not grouping up with others for anything but dungeons and I have yet to encounter any issues with playing alone.

I used to play the game on my computer, but I gave in sometime last year and purchased it for my Xbox One too, which ties in with my issue of having to own games on a lot of different platforms. I did a post about that last year, but I can’t seem to find it.. Anyways, there isn’t really a difference between the platforms, I just prefer playing some games on a console where the controller is native, instead of having to use a third party controller where some of the buttons won’t work or wont be mapped right.

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My recent Argonian templar character.

The character I currently play as has to be one of my favorites. I had never tried to play as an Argonian before ( I usually just play as a redguard), and I thought I would hate it because the lizard people have always seemed to be so weird with their talk of the hist and whatnot. But I was pleasantly surprised when I leveled up a bit and actually got into the game. There is a quest line in the Hatching Pools where you have to save Argonian eggs from being destroyed and I related to it much more this time around than what I had done before.

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My horse is on fire. Literally.

Recently they released a new “chapter” for the game, incorporating the rest of Morrowind. The first thing I did was to go to Seyda Neen to see the iconic Silt Strider that you see when you first start up the “The Elder Scrolls III: Morrowind” game itself. It was very fun to see it in “HD” and to relive the memory of booking a journey to either Gnisis or Suran. You also get a whole new world to discover, new quests to do, new recipes to make, new appearances to collect, new furniture and new homes to purchase. I’m really enjoying it, and hoping that the next chapter will be Oblivion, even though a lot of the areas are already in the game. Or maybe more of Skyrim… or.. Elsweyr? I don’t know, I feel like I’m just ranting at this point so it seems like a good place to stop. Have you played any of the Elder Scrolls games before? 
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There’s no place like home after a long day of adventuring. Homestead, The Elder Scrolls Online’s player housing system, is coming in February 2017. Learn what you can expect at launch, including how many homes there will be, how you get them, and details about home decorating and furniture crafting!

When Bethesda first announced that #eso would finally allow us to have a player home, almost two years after its original release, a lot of people thought that this would be just like the Elder Scrolls V: Skyrim expansion, #Hearthfire.

There is nothing wrong with Hearthfire and it was a welcome addition to the game, with the chance to customize your home and the possibility of adopting children, but it did feel a bit limited. With Homestead, however, it seems that Bethesda and Zenimax has gone all out, giving the players the choice of choosing between around 40 unique homes and having over 2000 home decoration items and furniture available for them to craft.

Even with all of this available, the player will not have a full home right away. After finishing the tutorial, all the player is left with is a room in an inn, but they can expand to a proper house afterwards, if they can afford it, of course.

When it comes to the interior decorating part, (something that a lot of players most likely will focus the most on), they claim that no two houses will end up looking the same since there is such a huge variety of items, and crafting styles. You can choose to go all #Argonian style or #Dunmer, or #Nibenese or mix the three (or other styles) if you wish to do so. I’m sure we will find that out when it gets implemented in the game in February.

When it comes to the interior decorating part, (something that a lot of players most likely will focus the most on), they claim that no two houses will end up looking the same since there is such a huge variety of items, and crafting styles. You can choose to go all Argonian or Nibenese or mix the t I’m sure we will find that out when it gets implemented in the game in February.

All of this sounds like it would be a lot to remember, but fret not, Bethesda promised that a handy guide will be available upon its release! They did release a short list full of information though, I’ll include that here.

  • Houses are instanced, so you don’t have to worry about racing to grab the perfect spot of land
  • Furniture you create via Furniture Crafting can be sold to other players
  • You will be able to preview homes before you purchase, both furnished and unfurnished
  • You will be able to allow friends and guildmates to visit your home; they can travel to your home via the group, friends, or guild lists while you’re in it, or by selecting “Visit House” by clicking on your name in those same lists when you’re offline
  • You can grant trusted friends permission to decorate existing placed items in your home (they cannot add or remove items from your home)
  • You can also allow those who are not on your friends list or in your guilds to visit and/or decorate your home by adding them as a “Visitor” or “Decorator” in your House Settings
  • You’ll be able to conveniently fast travel to your homes via the World Map, similar to how Wayshrines currently work (but cost free), as well as directly via the Collections menu
  • You can allow visitors into your new home – a visiting player simply needs to teleport to you
  • Homes are secure – other players are not able to break into homes and steal items. Sorry, Thieves Guild!

Are you looking forward to being able to customize your own home? Does anyone even invest time into stuff like that anymore?