Here’s some general information about the game:
(taken from its wikipedia article.)
The plot is loosely based on Jules Verne’s novel Around the World in Eighty Days. The year is 1872 and Monsieur Phileas Fogg has placed a wager at the Reform Club that he can circumnavigate the world in eighty days or less. The game follows the course of this adventure, as narrated by Phileas Fogg’s manservant Passepartout, whose actions and decisions are controlled by the player.
After leaving London on an underwater train to Paris or a caleche to Cambridge, the player can choose their own route around the world, travelling from city to city. Each city and journey contains unique narrative content. The developers estimate that on one complete circumnavigation of the globe players will see approximately 2% of the game’s 750,000 words of textual content.
In their role as valet, players must manage finances, their master’s health, and time as well as buying and selling items in different markets around the globe. The choices made by the player in story sections can also have a large impact on how the journey proceeds.
The game has several secrets, Easter Eggs and hidden endings, with the rarest having been seen by as few as 8 players, as well as several references to Verne’s works, including Twenty Thousand Leagues Under the Sea and From the Earth to the Moon. The game is also partly inspired by the steampunk genre, featuring such elements as sapient mechanical transport, hovercraft, submersibles and an entire city that walks on four gigantic legs.
As a interactive fiction game, it is great! With each journey you get to choose between simply rushing through the journey to arrive in a new city or interact with your master or any of the passengers. The funniest moment I had during my first play through was when Passepartout somehow ended up sneaking into a harem where he was not supposed to be, and left wearing a woman’s silk outfit because he had to disguise himself. You don’t really get to see him in the outfit but it shows up in your inventory afterwards so you can just let your imagination run wild.
In most of the cities you can buy a pamphlet that reveals new routes you can take and each route has a different transport method, a different price, different comforts and different departure times. Sometimes if you reach a city that hasn’t revealed any new routes, just explore it and you will find something new. You can also purchase items in the market to reduce the travel penalty that applies to your master. He has a total of a hundred hearts that reduce whenever you travel, and regenerate whenever you rest at a hotel, for example.
There are so many routes to take, so many things you can do differently and I feel like this is a game with a lot of replayability! After my first few attempts, I feel like I have learned more about how to more effectively travel the world so I am very interested and eager to start the game up again to see what different outcomes I can get and how I can shorten down the travel time to make it in less than eighty days. I would definitely recommend this game to anyone who wouldn’t mind a sort of text heavy game that is more about enjoying the game for what it is rather than relying on action to be happening all of the time!
Have you played 80 Days before or anything similar? Feel free to share your experiences!